Movement Labs

Movement Labs is building a network of Move-based blockchains. Our flagship networks are M1 and M2.

Introduction

Movement Labs is bringing Move execution to new networks and environments. Our flagship products are M1 and M2. We are also building the Movement SDK, Movement CLI, Fractal, Hyperlane messaging infrastructure, and the Movement Shared Sequencer to provide paramount interoperability between our Move-based environments and other networks.

M1 is a community-first blockchain providing the highest possible TPS through Move, instant finality, native day-zero access to mass liquidity, and modular customizations.

M2 will be the first Move Layer-2 on Ethereum. It will support Sui Move, Aptos Move, and also our embedded EVM interpreter MEVM—empowering both Sui, Aptos, and EVM users to use the L2.

Visit our Techpedia to know more about the Movement Stack.

Why Move?

Move is a safe and secure programming language designed by Facebook for smart contracts that emphasizes ownership and safety. Assets in Move are represented as resources. Owing to Move's strong ownership model and explicit resource abilities, Move simplifies the development of safe smart contracts for common blockchain tasks such as transfer ownership of assets, minting, and destroying. The chart below compares common non-Move runtimes against Aptos and Sui Move runtimes, underscoring the different models and benefits of Move.

Aptos / Move

Solana / SeaLevel

EVM

Sui / Move

Data storage

Stored at a global address or within the owner's account

Stored within the owner's account associated with a program

Stored within the account associated with a smart contract

Stored at a global address

Parallelization

Capable of inferring parallelization at runtime within Aptos

Requires specifying all data accessed

Currently serial nothing in production

Requires specifying all data accessed

Transaction safety

Sequence number

Transaction uniqueness

Nonces, similar to sequence numbers

Transaction uniqueness

Type safety

Module structs and generics

Program structs

Contract types

Module structs and generics

Function calling

Static dispatch

Static dispatch

Dynamic dispatch

Static dispatch

Authenticated Storage

Yes

No

Yes

No

Object accessibility

Guaranteed to be globally accessible

Not applicable

Not applicable

Can be hidden

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